1988 · Role-playing (RPG) · Turn-based strategy (TBS) · Adventure · DOS · Mac · Commodore C64/128/MAX · Amiga · Super Nintendo Entertainment System · MSX · Sega Mega Drive/Genesis · Super Famicom · Apple II · Sharp X1 · Sharp X68000 · PC-8800 Series
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.