Mata Hari

1988 · Shooter · Puzzle · Arcade · Amstrad CPC · Atari ST/STE

Super spy Mata Hari (also known as an exotic dancer and courtesan) has just entered the embassy in a perilous mission to save double agent Walls imprisoned there under high surveillance. She will have to eliminate all security guards (humans and robots) one after another by shooting them with her pistol, avoid flying robo-droids by crouching on the floor, and acquire the secret code for the electronic doors by threatening the embassy employees. She will also get to collect dynamite sticks scattered within the embassy to blow up strong doors and safes where floppy disks (CPC version) or keys (Atari version) are stored, then allowing her to reach the upper floors with the elevator. A single wrong move and Mata Hari will fall unconscious, ending up in the embassy's hospital, from where she may exit either freely (CPC version) or after she successfully overpowered the guard (Atari version).

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